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Global Game-based Learning Products and Services Industry

ReportLinker
·5-min read

Global Game-based Learning Products and Services Market to Reach $37. 6 Billion by 2027. Amid the COVID-19 crisis, the global market for Game-based Learning Products and Services estimated at US$4.

New York, March 04, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Game-based Learning Products and Services Industry" - https://www.reportlinker.com/p05956830/?utm_source=GNW
7 Billion in the year 2020, is projected to reach a revised size of US$37.6 Billion by 2027, growing at a CAGR of 34.5% over the period 2020-2027.

The U.S. Market is Estimated at $1.4 Billion, While China is Forecast to Grow at 33.4% CAGR

The Game-based Learning Products and Services market in the U.S. is estimated at US$1.4 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$6.4 Billion by the year 2027 trailing a CAGR of 33.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 31% and 29.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 24.3% CAGR.We bring years of research experience to this 9th edition of our report. The 100-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others,

  • BreakAway, Ltd.

  • Filament Games

  • LearningWare, Inc.

  • PlayGen Limited

  • Tangible Play, Inc. (OSMO)

  • Toolwire, Inc.




Read the full report: https://www.reportlinker.com/p05956830/?utm_source=GNW

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Global Competitor Market Shares
Game-based Learning Products and Services Competitor Market
Share Scenario Worldwide (in %): 2019 & 2025
Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE
Table 1: Game-based Learning Products and Services Global
Market Estimates and Forecasts in US$ Million by
Region/Country: 2020-2027

Table 2: Game-based Learning Products and Services Global
Retrospective Market Scenario in US$ Million by Region/Country:
2012-2019

Table 3: Game-based Learning Products and Services Market Share
Shift across Key Geographies Worldwide: 2012 VS 2020 VS 2027

III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

UNITED STATES
Market Facts & Figures
US Game-based Learning Products and Services Market Share
(in %) by Company: 2019 & 2025
Market Analytics
Table 4: United States Game-based Learning Products and
Services Market Estimates and Projections in US$ Million: 2020
to 2027

Table 5: Game-based Learning Products and Services Market in
the United States: A Historic Review in US$ Million for
2012-2019

CANADA
Table 6: Canadian Game-based Learning Products and Services
Market Estimates and Forecasts in US$ Million: 2020 to 2027

Table 7: Canadian Game-based Learning Products and Services
Historic Market Review in US$ Million: 2012-2019

JAPAN
Table 8: Japanese Market for Game-based Learning Products and
Services: Annual Sales Estimates and Projections in US$ Million
for the Period 2020-2027

Table 9: Game-based Learning Products and Services Market in
Japan: Historic Sales Analysis in US$ Million for the Period
2012-2019

CHINA
Table 10: Chinese Game-based Learning Products and Services
Market Growth Prospects in US$ Million for the Period 2020-2027

Table 11: Game-based Learning Products and Services Historic
Market Analysis in China in US$ Million: 2012-2019

EUROPE
Market Facts & Figures
European Game-based Learning Products and Services Market:
Competitor Market Share Scenario (in %) for 2019 & 2025
Market Analytics
Table 12: European Game-based Learning Products and Services
Market Demand Scenario in US$ Million by Region/Country:
2020-2027

Table 13: Game-based Learning Products and Services Market in
Europe: A Historic Market Perspective in US$ Million by
Region/Country for the Period 2012-2019

Table 14: European Game-based Learning Products and Services
Market Share Shift by Region/Country: 2012 VS 2020 VS 2027

FRANCE
Table 15: Game-based Learning Products and Services Market in
France: Estimates and Projections in US$ Million for the Period
2020-2027

Table 16: French Game-based Learning Products and Services
Historic Market Scenario in US$ Million: 2012-2019

GERMANY
Table 17: Game-based Learning Products and Services Market in
Germany: Recent Past, Current and Future Analysis in US$
Million for the Period 2020-2027

Table 18: German Game-based Learning Products and Services
Historic Market Analysis in US$ Million: 2012-2019

ITALY
Table 19: Italian Game-based Learning Products and Services
Market Growth Prospects in US$ Million for the Period 2020-2027

Table 20: Game-based Learning Products and Services Historic
Market Analysis in Italy in US$ Million: 2012-2019

UNITED KINGDOM
Table 21: United Kingdom Market for Game-based Learning
Products and Services: Annual Sales Estimates and Projections
in US$ Million for the Period 2020-2027

Table 22: Game-based Learning Products and Services Market in
the United Kingdom: Historic Sales Analysis in US$ Million for
the Period 2012-2019

REST OF EUROPE
Table 23: Rest of Europe Game-based Learning Products and
Services Market Estimates and Forecasts in US$ Million:
2020-2027

Table 24: Game-based Learning Products and Services Market in
Rest of Europe in US$ Million: A Historic Review for the Period
2012-2019

ASIA-PACIFIC
Table 25: Game-based Learning Products and Services Market in
Asia-Pacific: Estimates and Projections in US$ Million for the
Period 2020-2027

Table 26: Asia-Pacific Game-based Learning Products and
Services Historic Market Scenario in US$ Million: 2012-2019

REST OF WORLD
Table 27: Rest of World Game-based Learning Products and
Services Market Estimates and Forecasts in US$ Million: 2020 to
2027

Table 28: Rest of World Game-based Learning Products and
Services Historic Market Review in US$ Million: 2012-2019

IV. COMPETITION
Total Companies Profiled: 38
Read the full report: https://www.reportlinker.com/p05956830/?utm_source=GNW

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